Graphic Violence Excised in 'Starfield,' Says Former Artist
Starfield's toned-down violence: A deliberate design choice
Bethesda's Starfield initially planned for more graphic violence, including decapitations, but ultimately opted for a less visceral approach. This decision, according to former Bethesda character artist Dennis Mejillones (Kiwi Talkz podcast), stemmed from both technical limitations and narrative considerations.
The sheer variety of character suits and helmets presented significant animation challenges. Creating realistic decapitation and other violent animations across this diverse range proved too technically demanding, potentially leading to glitches and unrealistic visuals. Given Starfield's post-launch technical hurdles, this decision appears prudent.
Beyond technical constraints, the stylistic choice aligns with Starfield's overall tone. Unlike the darkly humorous violence of Fallout, which often incorporates gore for comedic effect, Starfield aims for a more grounded and serious sci-fi experience. Over-the-top violence would have clashed with this intended atmosphere, potentially detracting from immersion.
While Starfield isn't devoid of violence – its combat system is widely praised as an improvement over Fallout 4 – the decision to limit graphic detail represents a deliberate shift in aesthetic. This approach, though potentially disappointing to some fans seeking more realism (particularly in areas like nightclubs), likely prevents the game from feeling incongruous or less believable. Bethesda's choice, therefore, appears strategically sound, even if it deviates from the studio's previous, more graphically violent titles.
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