Home News Yoko Taro Praises ICO as a Masterpiece That Revolutionized Video Games

Yoko Taro Praises ICO as a Masterpiece That Revolutionized Video Games

Author : Evelyn Update : Feb 28,2025

Yoko Taro Praises ICO as a Masterpiece That Revolutionized Video Games

Yoko Taro, celebrated creator of NieR: Automata and Drakengard, recently discussed the profound impact of ICO on video games as an artistic medium. Released in 2001 for the PlayStation 2, ICO quickly achieved cult status due to its minimalist aesthetic and unique, wordless storytelling.

Taro highlighted the game's innovative core mechanic – guiding Yorda by holding her hand – as a revolutionary departure from established gameplay norms. He pointed out, "Had ICO required you to carry a suitcase the size of a girl, it would have been incredibly frustrating." This emphasis on leading another character, he argued, was groundbreaking, challenging conventional game interaction.

At the time, successful game design often prioritized engaging gameplay even with simplistic visuals. ICO, however, prioritized emotional impact and thematic depth over purely mechanical innovation. Taro believes ICO demonstrated that art and narrative could be integral to gameplay, not mere embellishments.

Calling ICO "epoch-making," Taro credited it with significantly influencing game development. He lauded its ability to convey profound meaning through subtle interactions and atmospheric world-building.

Beyond ICO, Taro cited two other influential titles: Toby Fox's Undertale and Playdead's LIMBO. He asserted that these games expanded the expressive capabilities of interactive media, showcasing video games' potential for delivering profound emotional and intellectual experiences.

Taro's appreciation for these games provides valuable insight into the creative influences shaping his own work and underscores the continuing evolution of video games as a powerful and versatile art form.