Maison Nouvelles L'architecte multijoueur quitte un studio acclamé `` Call of Duty ''

L'architecte multijoueur quitte un studio acclamé `` Call of Duty ''

Auteur : Christopher Mise à jour : Feb 22,2025

L'architecte multijoueur quitte un studio acclamé `` Call of Duty ''

Après un mandat de 15 ans à Sledgehammer Games, le directeur créatif multijoueur de Call of Duty, Greg Reisdorf, est parti. Ses contributions ont duré de nombreux titres de Call of Duty, en commençant par Modern Warfare 3 en 2011.

L'impact de Reisdorf est significatif, englobant le développement du multijoueur pour le Call of Duty récemment publié: Modern Warfare 3, y compris son contenu saisonnier en direct et ses modes. Son voyage avec Sledgehammer Games, qui a commencé avec le premier titre Call of Duty du studio, Modern Warfare 3, s'est également étendu aux collaborations avec Treyarch, Infinity Ward et Raven Software sur divers versions de Call of Duty, y compris Call of Duty: Black Ops 6 de 2024. et Call of Duty: Warzone.

Dans une annonce Twitter du 13 janvier, Reisdorf a confirmé son départ le 10 janvier. Il a souligné les réalisations clés, notamment son travail sur la mission de la campagne Earth Scorched Earth de Modern Warfare 3 et une séquence mémorable dans la mission Blood Brothers.

Son influence s'est étendue à la formation de l'ère des "bottes sur le terrain" de Call of Duty, notamment à travers ses contributions à Call of Duty: Advanced Warfare Gameplay Mechanics (Boost sauts, esquive, rechargement tactique), conceptions d'armes et création de cartes multijoueurs. Il a ouvertement discuté de ses réservations sur le système "Pick 13" de la guerre avancée, exprimant une préférence pour les systèmes de récompense qui ne compromettent pas les choix d'armes de base.

Reisdorf a également réfléchi à son implication dans Call of Duty: WW2, abordant spécifiquement la controverse initiale entourant ses restrictions d'armes basées sur la classe, une décision a ensuite été inversée. Son travail sur Call of Duty: Vanguard s'est concentré sur la conception des cartes, favorisant les cartes traditionnelles à trois voies par rapport aux simulations militaires strictes.

Enfin, Reisdorf a partagé ses expériences de travail sur des cartes multijoueurs pour Modern Warfare 3, y compris la recréation nostalgique de cartes classiques de la guerre moderne 2 et l'ajout de détails subtils comme Shepherd's Skull in the Rust Map. En tant que directeur créatif multijoueur, il a supervisé le développement de plus de 20 modes pour le contenu post-lancement de Modern Warfare 3, y compris des combats de neige de la saison 1 et des modes de vacances infectieux. Il a exprimé son enthousiasme pour les opportunités futures au sein de l'industrie du jeu.

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