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"AAA Games' Demise Foreseen by Space Marine 2 Studio Head"

Author : Audrey Update : Mar 27,2025

"AAA Games

Recently, Matthew Karch, the head of Saber Interactive, shared his vision for the future of the gaming industry, suggesting that the era of high-budget AAA games may be drawing to a close. Karch, whose company developed Warhammer 40,000 Space Marine 2, expressed his belief that the massive budgets associated with these games—ranging from $200 to $400 million—are no longer necessary or appropriate. He went further to suggest that these exorbitant budgets might be a significant factor contributing to the mass layoffs seen in the gaming industry.

The term "AAA" has historically been used to denote video games with large budgets, high quality, and low risk of failure. However, according to game developers today, the term has lost its relevance. It is now seen more as a marker of a competitive race for profits, often at the expense of quality and innovation. Charles Cecil, co-founder of Revolution Studios, echoed this sentiment, calling the term "silly and meaningless." He pointed out that the industry's shift towards large investments by major publishers has not necessarily been positive.

Cecil remarked, "It's a meaningless and silly term. It's a holdover from a period when things were changing, but not in a positive way." An example he cited is Ubisoft's Skull and Bones, which the company boldly labeled as a "AAAA game," further highlighting the absurdity of such classifications in the current gaming landscape.