Ninja Theory's Next Game in Development
The studio is actively expanding its team by posting job openings for senior combat system designers, particularly those with experience in Unreal Engine 5 and boss fight design. This move suggests that the developers are focusing on enhancing the combat system for their upcoming project, which could be a continuation of the Hellblade series or an entirely new game.
The primary objective of these enhancements is to create battles that are more diverse, intricate, and responsive to environmental factors. The Hellblade series has been renowned for its exceptional combat choreography, yet the encounters have historically been somewhat linear and repetitive. The new system is designed to foster more sophisticated interactions with adversaries, ensuring that each fight feels distinctive. It appears the studio aims to emulate the dynamic combat found in games like Dark Messiah of Might and Magic, where battles were uniquely shaped by environmental elements, location-specific features, a variety of weapons, and the hero's unique abilities.
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