Spider-Man 2 Swings Onto Steam With Forgiving PC Specs
Marvel's Spider-Man 2 swings onto PC today, January 30th, and initial performance benchmarks are promising. Developer Nixxes Software, via the PlayStation Blog, detailed the PC port's features, designed for broad hardware compatibility.
A new trailer showcases the PC version's enhanced capabilities, including the removal of the PSN requirement and the addition of advanced ray tracing features like DLSS 3.5 Ray Reconstruction. Nixxes graphics programmer Menno Bil highlighted the improved ray-traced reflections, shadows, and ambient occlusion.
The port also boasts DLSS 3 and FSR 3.1 upscaling and frame generation, alongside Intel XeSS. While DLSS 4's Multi-Frame Generation isn't directly supported, users can potentially leverage the Nvidia app to utilize the newer transformer model for enhanced DLSS 3 Frame Generation quality.
Ultrawide monitor support extends to an impressive 48:9 aspect ratio, with cinematics viewable up to 32:9.
System requirements are categorized into ray-traced and non-ray-traced configurations. For players prioritizing performance over ray tracing, a modest setup (Nvidia GTX 1650, Intel Core i3 8100, 16GB RAM) can achieve 720p at 30 FPS. High-end configurations, targeting 4K 60 FPS with "Ray Tracing Ultimate," necessitate an RTX 4090, AMD Ryzen 7 7800X3D, and 32GB RAM.
Steam Deck compatibility remains uncertain due to the game's relatively high RAM requirements and need for a modern GPU. Unlike the PS4-based ports of the previous Spider-Man games, Spider-Man 2's PS5 origins may present greater hardware demands.
Despite this, the broad range of supported configurations has garnered significant online praise, with Reddit users commending the comprehensive system requirements. Positive anticipation surrounds the game's performance based on these specifications.