Maison Nouvelles Comment le FFXIV mondial et le Witcher 3 collaborèrent des collaborations monstres d'inspiration sauvages - ign - d'abord

Comment le FFXIV mondial et le Witcher 3 collaborèrent des collaborations monstres d'inspiration sauvages - ign - d'abord

Auteur : Jonathan Mise à jour : Mar 21,2025

Monster Hunter Wilds possède de nombreux changements, de nouvelles fonctionnalités et des améliorations de la qualité de vie. Mais son évolution a commencé de manière étonnamment tôt, lors des événements croisés de Monster Hunter World . Les commentaires de ces collaborations, en particulier les suggestions du réalisateur de Final Fantasy XIV , Naoki Yoshida (Yoshi-P) et de la réception positive du crossover Witcher 3 , ont directement façonné le gameplay de Monster Hunter Wilds .

Plus précisément, les discussions avec Yoshi-P pendant le croisement FFXIV ont inspiré l'ajout de noms d'attaque affichés à l'écran en temps réel. La réponse extrêmement positive des joueurs au Crossover Witcher 3 a solidifié la décision d'inclure plus d'options de dialogue et un protagoniste parlants dans Monster Hunter Wilds .

Comment le réalisateur de Final Fantasy XIV a influencé Monster Hunter Wilds

Pendant le Crossover Monster Hunter: World et FFXiv Reveal, Yoshi-P a suggéré au réalisateur de Monster Hunter Wilds, Yuya Tokuda, que les joueurs apprécient de voir le nom de leur attaque affiché lors de leur exécution. Cette rétroaction a directement conduit à la nouvelle fonctionnalité HUD (mise en évidence dans l'image ci-dessus).

Ce n'était pas entièrement nouveau; Le croisement FFXIV 2018 dans Monster Hunter: World a offert un aperçu de cela. La collaboration comprenait des cactuars capables, une chasse Kulu-ya-ku se déroulant sur la musique chocobo, l'armure Drachen et le combat du géant difficile. Semblable à de nombreux MMORPG, les attaques de Behemoth ont été affichées à l'écran comme texte.

Jouer La fin de la quête du géant a déverrouillé un émote de "saut", inspiré par le dragoon de * Final Fantasy *. L'utiliser affiché "[Hunter] effectue un saut", une rare instance de noms d'attaque à l'écran avant * Monster Hunter Wilds *.

Drachen Armor Set, Gae Bolg Insect Glaive et Dragon Soul Kinsect, qui fait partie de la collaboration FFXIV dans Monster Hunter World. Avec l'aimable autorisation de Capcom.

Comment le Witcher 3 a influencé les chasseurs de monstres

Le réalisateur Tokuda a noté les comparaisons entre les éléments de dialogue et de gameplay améliorés de Monster Hunter Wilds et le Witcher 3 , déclarant que c'était l'inspiration. La collaboration Witcher 3 dans Monster Hunter: World a servi de test, évaluant la réaction des joueurs à une augmentation du dialogue et des options.

Jouer en tant que Geralt dans le crossover a fourni des options de dialogue et de choix exprimées, un contraste frappant avec les jeux précédents * Monster Hunter *. Cela a directement influencé * Monster Hunter Wilds *, où le protagoniste a maintenant une voix et s'engage dans des conversations.

Le personnage jouable personnalisable de Monster Hunter Wilds a initié le dialogue avec Alma, un PNJ.

Alors que Wilds n'était pas en développement actif lors des collaborations mondiales , Tokuda a envisagé ces fonctionnalités pour l'avenir. Il a activement poursuivi la collaboration Witcher 3 avec CD Projekt Red.

Ces informations proviennent d'une visite exclusive aux bureaux du Japon de Capcom pour IGN First de ce mois-ci. Ne manquez pas l'aperçu pratique complet, les interviews et le gameplay:

Derrière la nouvelle approche de Monster Hunter Wilds pour démarrer les armes et l'espoir série Gear Monster Hunter Wilds Interview et gameplay: Meet Nu Udra, Apex of the Oilwell Basin évoluant Monster Hunter : Comment les retours de Capcom dans ce jeu exclusif Hit Hit

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