Hogar Noticias Neil Druckmann en las secuelas: "Sin planes, requiere confianza"

Neil Druckmann en las secuelas: "Sin planes, requiere confianza"

Autor : George Actualizar : Feb 18,2025

En la cumbre de dados en Las Vegas, Neil Druckmann de Naughty Dog y Cory Barlog de Sony Santa Monica participaron en una discusión sincera sobre la duda en la creación del juego. Su conversación de una hora cubrió las ansiedades personales, los procesos creativos y los desafíos de las secuelas.

Druckmann reveló sorprendentemente que evita pensar en secuelas mientras desarrolla un juego, centrándose intensamente en el proyecto actual. Él cree que la planificación preventiva de secuelas es perjudicial, prefiriendo acercarse a cada juego como una experiencia independiente. Cualquier idea para futuras entregas emerge orgánicamente, en lugar de ser guardadas deliberadamente. Utiliza el trabajo pasado como trampolín, identificando elementos no resueltos y posibles arcos de personajes. Si no existe una dirección convincente, considera concluir la historia de un personaje. Este enfoque, explicó, se aplicó a la serie Uncharted , donde la narrativa de cada secuela evolucionó orgánicamente del juego anterior.

Neil Druckmann

Neil Druckmann. Crédito de la imagen: Jon Kopaloff/Variety a través de Getty Images

Barlog, por el contrario, emplea un enfoque meticulosamente planificado y a largo plazo, que conecta los proyectos actuales con las ideas concebidas años antes. Reconoce el estrés inherente y el potencial de conflicto que surge de este método, dada la dinámica del equipo en evolución y las perspectivas cambiantes con el tiempo.

Druckmann admitió que carece de la confianza para adoptar la extensa planificación de Barlog, prefiriendo concentrarse en las tareas inmediatas en cuestión.

La conversación cambió al peaje emocional del desarrollo del juego, con Druckmann citando el intenso estrés y los ocasionales ataques de pánico, pero enfatizando su profundo amor por la creación de juegos como su fuerza impulsora. Compartió una anécdota sobre la perspectiva del arte de Pedro Pascal como la razón para despertarse cada mañana, un sentimiento con el que resonó profundamente.

Cory Barlog

Cory Barlog. Crédito de la imagen: Hannah Taylor/BAFTA a través de Getty Images

Druckmann hizo una pregunta a Barlog sobre el punto en el que el impulso implacable para crear se vuelve suficiente. La respuesta de Barlog fue introspectiva y honesta, admitiendo la naturaleza insaciable de su ambición creativa, comparándola con un implacable "demonio" interno que siempre busca el próximo desafío, incluso después de lograr un éxito significativo.

Druckmann se hizo eco de este sentimiento, aunque más suavemente, enfatizando su desconexión gradual de las operaciones diarias para crear oportunidades para los demás. Mencionó la visión de Jason Rubin sobre las salidas creando espacio para el crecimiento dentro de Naughty Dog. Barlog concluyó juguetonamente la discusión con una declaración de jubilación inminente, un comentario probablemente impulsado por las experiencias y presiones compartidas discutidas.

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