Gamers charged Black Myth: Wukong's creators with \"laziness and lies\"
Game Science studio head, Yokar-Feng Ji, attributed the absence of a Black Myth: Wukong Xbox Series S version to the console's limited 10GB RAM (with 2GB allocated to the system). This constraint, according to Ji, presents significant optimization challenges, demanding extensive expertise.
This explanation, however, has been met with considerable player skepticism. Many suspect an exclusive deal with Sony is the true impediment, while others criticize the developers for perceived laziness, citing successful Series S ports of graphically more demanding titles.
A key question raised by gamers is why the Series S limitations, known since 2020 (the year of the console's launch and the game's announcement), are only being addressed now, after years of development.
Player comments highlight this skepticism:
- This directly contradicts earlier reports. Game Science announced the Xbox release date at TGA 2023 – surely they were aware of the Series S specifications then?
- This is a classic case of lazy developers and an underwhelming graphics engine.
- I find their explanation unconvincing.
- Games like Indiana Jones, Starfield, and Hellblade 2 run flawlessly on the Series S, indicating the issue lies with the developers.
- The development team's claims of difficulty are simply not credible; other, more demanding games perform well on the console.
- This sounds like another excuse.
The question of a Black Myth: Wukong release on Xbox Series X|S remains unanswered.