"Blades of Fire: Unveiling New Details"
The developers at MercurySteam, who are alumni of Rebel Act Studios, bring a rich heritage to their new project, Blades of Fire. Their previous work, the cult classic Severance: Blade of Darkness released in 2001, was renowned for its unique combat system that allowed players to sever enemies' limbs, infusing the gameplay with a raw sense of brutality and realism. This groundbreaking title has served as a significant source of inspiration for MercurySteam's latest endeavor.
In crafting Blades of Fire, the team at MercurySteam also looked to contemporary action-adventure games for inspiration. They drew from the cinematic combat and richly detailed world of the God of War reboot by Santa Monica Studio, aiming to fuse fast-paced action with deep RPG elements to deliver an engaging and immersive gaming experience.
A standout feature of Blades of Fire is its innovative weapon crafting system. Players will have the opportunity to forge their own blades, with the ability to customize attributes like length, weight, durability, and balance. This level of customization empowers players to create weapons that perfectly suit their individual combat styles.
The narrative of Blades of Fire centers on the warrior Aran de Lira, who embarks on a quest that pits him against a cunning queen with the power to turn metal into stone. Throughout his journey, Aran will confront 50 distinct enemy types, each demanding a strategic and unique approach to overcome.
Set to launch on May 22, 2025, Blades of Fire will be available on PC via the Epic Games Store (EGS), Xbox Series, and PlayStation 5, promising a thrilling addition to the action-adventure genre.
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