Maison Nouvelles World of Warcraft prend un coup à Final Fantasy 14 avec ses plans de logement

World of Warcraft prend un coup à Final Fantasy 14 avec ses plans de logement

Auteur : Riley Mise à jour : Mar 04,2025

Le prochain système de logement de World of Warcraft: une approche différente des maisons de joueurs.

Blizzard a offert un aperçu de la fonction de logement des joueurs à venir dans World of Warcraft: Midnight, mettant en évidence les différences clés des autres MMO, en particulier Final Fantasy XIV. L'équipe de développement a souligné l'accessibilité en tant que principe de conception de base.

L'équipe WOW a déclaré que son objectif était «une maison pour tout le monde», garantissant que le logement est disponible par tous les joueurs sans coûts exorbitants, loteries ou entretien exigeant. Contrairement à certains systèmes, les joueurs ne perdront pas leur maison si leur abonnement s'éclate.

Le logement des joueurs dans WOW fonctionnera comme des maisons personnalisées et visitables, offrant de nombreuses opportunités de personnalisation et de décoration. Tout en reconnaissant la popularité du logement dans des jeux comme Final Fantasy XIV, où la créativité des joueurs a conduit à des créations impressionnantes dans le jeu telles que les théâtres et les discothèques, Blizzard vise à éviter certains des aspects négatifs.

Contrairement aux parcelles limitées de Final Fantasy XIV, aux coûts élevés de Gil, aux loteries et au potentiel de démolition, le système de logement de Wow offrira une expérience plus accessible et moins stressante. Le logement sera partagé entre la bande de guerre d'un joueur, permettant à tous les personnages de ce groupe d'accéder et d'utiliser la maison, quelle que soit la faction. Bien que les restrictions de caractère basées sur la faction resteront (un humain ne peut pas acheter une maison dans une zone de horde), les membres de la bande de guerre peuvent contourner cette limitation.

Les zones de logement seront instanciées, divisées en «quartiers» d'environ 50 parcelles chacun, avec des options publiques et privées. Les zones publiques seront générées dynamiquement au besoin, ce qui implique un système potentiellement évolutif sans limite fixe sur les parcelles disponibles.

Blizzard envisage le logement des joueurs en tant que fonctionnalité à long terme, promettant un développement continu et des mises à jour à travers de futurs correctifs et extensions. Cet engagement, associé à une fouille subtile aux défis de logement de Final Fantasy XIV, suggère que Blizzard est conscient des pièges potentiels et travaille à créer une expérience plus positive et durable pour ses joueurs. De plus amples détails sont attendus pendant la révélation d'été de World of Warcraft: Midnight.

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