Maison Nouvelles EA dévoile les préoccupations du public à l'âge du dragon

EA dévoile les préoccupations du public à l'âge du dragon

Auteur : Chloe Mise à jour : Feb 12,2025

Andrew Wilson d'EA attribue la sous-performance financière de Dragon Age: The Veilguard à son incapacité à se connecter avec un public plus large. La restructuration de BioWare de la semaine dernière, se concentrant uniquement sur le Mass Effect 5 [🎜 🎜 🎜 🎜 🎜 🎜 🎜 🎜 🎜], a vu des changements de personnel à la suite des chiffres de vente décevants du jeu. EA a déclaré que 1,5 million de joueurs se sont engagés avec le Veilguard , significativement inférieur aux projections.

IGL a précédemment documenté

le développement troublé de Veilguard , y compris les licenciements et le départ du personnel clé. Selon Jason Schreier de Bloomberg, le personnel de BioWare a considéré l'achèvement du jeu comme un exploit, étant donné la poussée initiale d'EA pour les éléments de service en direct, inversé plus tard.

Wilson, dans un appel d'investisseurs, a suggéré que les futurs RPG nécessitent «des caractéristiques du monde partagé et un engagement plus profond», aux côtés de récits forts, pour élargir l'attrait. Il a reconnu le lancement de haute qualité du jeu et les critiques positives, mais a souligné sa portée limitée de l'audience sur un marché concurrentiel. Cette déclaration semble contradictoire compte tenu de la décision antérieure d'EA de s'éloigner de BioWare d'un modèle de service en direct pour

Dragon Age . Le succès des RPG en solo-joueur récent comme Baldur's Gate 3 remet en question l'affirmation de Wilson.

L'avenir de la franchise

Dragon Age semble incertain. Le directeur financier de l'EA Stuart Canfield a mis en évidence le changement de l'industrie et la nécessité de hiérarchiser les projets à haut potentiel, expliquant la restructuration de BioWare, ce qui aurait réduit le personnel de 200 à moins de 100 ans, en se concentrant sur Mass Effect 5 . Il a souligné la domination historique de la narration à succès mais a reconnu le paysage changeant.

Il est crucial de noter que les jeux solo contribuent à peu les revenus globaux d'EA. Les jeux de service en direct, en particulier l'équipe ultime, mais aussi des titres comme

Apex Legends et The Sims , représentent la majorité (74% au cours de la dernière année). Les futurs titres EA comme Skate et le prochain champ de bataille embrasseront probablement également le modèle de service en direct.

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