Maison Nouvelles AC: La campagne des ombres s'intensifie, plus courte mais plus riche

AC: La campagne des ombres s'intensifie, plus courte mais plus riche

Auteur : Christian Mise à jour : Mar 14,2025

AC: La campagne des ombres s'intensifie, plus courte mais plus riche

Assassin's Creed Valhalla's Pro plaire de Creed Valhalla et de nombreuses tâches facultatives ont suscité des critiques des fans, un point qu'Ubisoft a directement abordé dans le prochain Assassin's Creed: Shadows . L'équipe de développement s'est concentrée sur la rationalisation de l'expérience, ce qui rend les ombres plus faciles à voir et plus compactes.

Le directeur du jeu, Charles Benoit, a déclaré que la réalisation du scénario principal de Shadows prendrait environ 50 heures, tandis que l'exploration de toutes les régions et quêtes secondaires pourrait s'étendre à environ 100 heures. Cela contraste avec l'histoire principale minimale de Valhalla et le temps d'achèvement potentiel de 150 heures. Ubisoft visait à réduire le contenu optionnel pour empêcher les joueurs écrasants, offrant un mélange plus équilibré d'activités narratives et secondaires. L'objectif est de créer une expérience moins fastidieuse, mais richement détaillée et engageante.

Les développeurs visent à satisfaire les deux joueurs qui bénéficient d'un vaste gameplay et ceux qui donnent la priorité à l'histoire principale. Le gameplay riche ne sera pas sacrifié pour la concision, et les joueurs axés sur l'histoire peuvent terminer le jeu sans un engagement de temps massif.

Le directeur du jeu, Jonathan Dumont, a souligné le voyage de recherche de l'équipe au Japon comme une influence significative sur le développement de Shadows . L'échelle et les détails des châteaux japonais, des paysages montagneux et des forêts denses ont surpris l'équipe, conduisant à un engagement à un plus grand réalisme et aux détails.

Cet engagement envers le réalisme se reflète dans la géographie mondiale du jeu. Les voyages entre les points d'intérêt nécessiteront des distances plus longues, créant un monde plus ouvert et naturel, contrairement aux points d'intérêt les plus densément emballés que l'on trouve dans Assassin's Creed Odyssey . Cependant, ce temps de trajet accru sera compensé par des emplacements beaucoup plus riches et plus nuancés. Dumont a souligné le niveau supérieur de détail de Shadows , promettant une atmosphère japonaise vraiment immersive.

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