Hogar Noticias Hideo Kojima deja un palo de ideas USB para el personal, "como una voluntad"

Hideo Kojima deja un palo de ideas USB para el personal, "como una voluntad"

Autor : Aaliyah Actualizar : May 24,2025

Inmediatamente después de revelar una serie de ideas de videojuegos descartadas, incluido un innovador 'juego de olvido' donde el personaje principal pierde gradualmente información y habilidades importantes si el jugador toma demasiado tiempo, Hideo Kojima ha compartido una actualización conmovedora con la revista Edge. Reveló que ha compilado sus futuros conceptos de juego en un palo USB, que le ha dado a su asistente personal como una especie de voluntad digital. Este movimiento está destinado a garantizar la continuidad de las producciones de Kojima después de su fallecimiento.

La perspectiva de Kojima cambió drásticamente durante la pandemia Covid-19, cuando enfrentó una enfermedad grave y se sometió a una operación ocular. Estas experiencias, junto con alcanzar la edad de 60 años, lo llevaron a contemplar su mortalidad y la naturaleza finita de su carrera creativa. "Tener 60 años fue menos un punto de inflexión en mi vida que mis experiencias durante la pandemia", afirmó. La comprensión de que solo podría tener una década para crear juegos o películas lo impulsó a la acción, lo que resultó en la creación del palo USB lleno de ideas.

Kojima ha estado pensando en lo que sucede una vez que se ha ido. Foto de John Phillips/Getty Images para Warner Bros. Imágenes.

En un episodio reciente de su podcast de radio japonés Koji10, Kojima discutió cómo el paso del tiempo en la vida real puede integrarse en la mecánica de videojuegos. Compartió una idea inicialmente considerada para Death Stranding 2: en la playa, donde la barba del protagonista Sam crecería con el tiempo, requiriendo que los jugadores lo afeiten para evitar que parezca descuidado. Sin embargo, este concepto fue desechado debido a las preocupaciones sobre la aparición del actor Norman Reedus. Kojima expresó interés en volver a visitar esta idea en proyectos futuros.

Kojima también elaboró ​​en tres conceptos de juego que giran en torno al paso del tiempo. El primero es un juego de simulación de vida en el que el jugador envejece desde la infancia hasta la vejez, lo que afecta el juego a medida que las habilidades físicas disminuyen, pero el conocimiento y la experiencia crecen. El segundo concepto involucra un juego en el que los jugadores fomentan algo que madura con el tiempo, como el vino o el queso, lo que sugiere un estilo de juego de fondo lento. El tercero, el "juego de olvido", requeriría que los jugadores jueguen con frecuencia para evitar que el personaje principal pierda habilidades y recuerdos esenciales, lo que sugiere con humor que los jugadores podrían necesitar tomar un tiempo fuera del trabajo o la escuela para mantenerse al día.

En medio de estos esfuerzos creativos, Kojima y su estudio, Kojima Productions, están haciendo malabares con múltiples proyectos de alto perfil. Además de Death Stranding 2, están trabajando en una adaptación cinematográfica de acción en vivo de Death Stranding con A24, el estudio detrás de las aclamadas películas como todo en todas partes a la vez. Además, Kojima está colaborando con Xbox Game Studios en OD y el desarrollo de Physint, un videojuego e híbrido de películas, para Sony. Sin embargo, los ataques en curso de los actores de los videojuegos han retrasado el lanzamiento de OD y Physint, dejando a los fanáticos con entusiasmo en las actualizaciones.

El enfoque con visión de futuro de Kojima no solo destaca su dedicación a su oficio, sino también su preocupación por el futuro de su estudio, asegurando que su espíritu legado e innovador continúe inspirando mucho después de que él se haya ido.

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