Helldivers 2 : 성공을위한 갑옷 패시브 최적화
Helldivers 2 갑옷 패시브 : 포괄적 인 가이드 및 계층 목록
Helldivers 2는 갑옷을 빛, 중간 및 무거운 변형으로 분류하여 각각의 이동성과 방어에 영향을 미칩니다. 그러나 실제 게임 체인저는 갑옷 패시브에 있습니다. 강력한 특권은 게임 플레이에 크게 영향을 미칩니다. 이 안내서는 모든 패시브를 자세히 설명하고로드 아웃을 최적화하기위한 계층 목록을 제공합니다.
모든 갑옷 패시브와 그 효과
Helldivers 2는 현재 14 개의 갑옷 패시브를 자랑하며 각각의 플레이 스타일과 전투 효과를 형성합니다. 바디 갑옷 만이이 패시브를 부여합니다. 헬멧과 케이프는 추가 보너스를 제공하지 않습니다.
Armor Passive | Description |
---|---|
Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80% resistance to gas damage. |
Democracy Protects | 50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries. |
Electrical Conduit | 95% resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
Extra Padding | +50 armor rating. |
Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching/prone. |
Inflammable | 75% resistance to fire damage. |
Med-Kit | +2 stim capacity; +2 seconds stim duration. |
Peak Physique | 100% increased melee damage; improved weapon handling. |
Scout | 30% reduced enemy detection range; map markers trigger radar scans. |
Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo. |
Unflinching | 95% reduced recoil flinching. |
갑옷 수동 티어 목록 (버전 1.002.003)
이 계층 목록은 다양한 임무 및 적의 유형에 따른 전반적인 가치, 유틸리티 및 효율성을 기반으로 패시브를 평가합니다.
Tier | Armor Passive | Rationale |
---|---|---|
S | Engineering Kit | Significantly increases grenade utility, crucial for various tasks (closing bug holes, destroying structures, crowd control). |
Med-Kit | Dramatically improves survivability, especially when combined with the Experimental Infusion booster. | |
Siege-Ready | Boosts ammo capacity and reload speed, exceptionally useful for managing large enemy groups, particularly with high-consumption weapons. | |
A | Democracy Protects | Provides substantial early-game survivability against lethal attacks. |
Extra Padding | Offers consistent damage reduction across the board. | |
Fortified | Extremely valuable against Automatons, mitigating damage from explosive attacks and enhancing weapon effectiveness against robotic enemies. | |
Servo-Assisted | Highly effective against Terminids, increasing throwing range for strategic deployment and reducing injury risk from claw attacks. | |
B | Peak Physique | Situationally useful; melee combat is generally avoided. The weapon handling improvement is beneficial but outweighed by other options. |
Inflammable | Effective for fire-based builds, particularly useful in fire-heavy environments. | |
Scout | The radar scan is helpful for enemy detection, but its limited functionality prevents a higher ranking. | |
C | Acclimated | Elemental resistances are rarely needed simultaneously in a single mission. |
Advanced Filtration | Only beneficial for gas-focused builds, and the overall impact is limited. | |
Electrical Conduit | Primarily useful against the Illuminate, but other passives offer more comprehensive benefits. | |
Unflinching | The reduction in recoil flinching is minimal and doesn't significantly enhance combat performance. |