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Helldivers 2: Optimizing Armor Passives for Success

Author : Scarlett Update : Feb 22,2025

Helldivers 2 Armor Passives: A Comprehensive Guide and Tier List

Helldivers 2 categorizes armor into light, medium, and heavy variants, each impacting mobility and defense. However, the real game-changer lies in the armor passives – powerful perks significantly affecting gameplay. This guide details all passives and provides a tier list to optimize your loadouts.

All Armor Passives and Their Effects

Helldivers 2 currently boasts 14 armor passives, each shaping your playstyle and combat effectiveness. Remember, only body armor grants these passives; helmets and capes offer no additional bonuses.

Armor Passive Description
Acclimated 50% resistance to acid, electrical, fire, and gas damage.
Advanced Filtration 80% resistance to gas damage.
Democracy Protects 50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries.
Electrical Conduit 95% resistance to lightning arc damage.
Engineering Kit +2 grenade capacity; 30% recoil reduction while crouching or prone.
Extra Padding +50 armor rating.
Fortified 50% resistance to explosive damage; 30% recoil reduction while crouching/prone.
Inflammable 75% resistance to fire damage.
Med-Kit +2 stim capacity; +2 seconds stim duration.
Peak Physique 100% increased melee damage; improved weapon handling.
Scout 30% reduced enemy detection range; map markers trigger radar scans.
Servo-Assisted 30% increased throwing range; 50% additional limb health.
Siege-Ready 30% increased primary weapon reload speed; 30% increased primary weapon ammo.
Unflinching 95% reduced recoil flinching.

Armor Passive Tier List (Version 1.002.003)

This tier list assesses passives based on overall value, utility, and effectiveness across various missions and enemy types.

Tier Armor Passive Rationale
S Engineering Kit Significantly increases grenade utility, crucial for various tasks (closing bug holes, destroying structures, crowd control).
Med-Kit Dramatically improves survivability, especially when combined with the Experimental Infusion booster.
Siege-Ready Boosts ammo capacity and reload speed, exceptionally useful for managing large enemy groups, particularly with high-consumption weapons.
A Democracy Protects Provides substantial early-game survivability against lethal attacks.
Extra Padding Offers consistent damage reduction across the board.
Fortified Extremely valuable against Automatons, mitigating damage from explosive attacks and enhancing weapon effectiveness against robotic enemies.
Servo-Assisted Highly effective against Terminids, increasing throwing range for strategic deployment and reducing injury risk from claw attacks.
B Peak Physique Situationally useful; melee combat is generally avoided. The weapon handling improvement is beneficial but outweighed by other options.
Inflammable Effective for fire-based builds, particularly useful in fire-heavy environments.
Scout The radar scan is helpful for enemy detection, but its limited functionality prevents a higher ranking.
C Acclimated Elemental resistances are rarely needed simultaneously in a single mission.
Advanced Filtration Only beneficial for gas-focused builds, and the overall impact is limited.
Electrical Conduit Primarily useful against the Illuminate, but other passives offer more comprehensive benefits.
Unflinching The reduction in recoil flinching is minimal and doesn't significantly enhance combat performance.