Helldivers 2: Optimizing Armor Passives for Success
Helldivers 2 Armor Passives: A Comprehensive Guide and Tier List
Helldivers 2 categorizes armor into light, medium, and heavy variants, each impacting mobility and defense. However, the real game-changer lies in the armor passives – powerful perks significantly affecting gameplay. This guide details all passives and provides a tier list to optimize your loadouts.
All Armor Passives and Their Effects
Helldivers 2 currently boasts 14 armor passives, each shaping your playstyle and combat effectiveness. Remember, only body armor grants these passives; helmets and capes offer no additional bonuses.
Armor Passive | Description |
---|---|
Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80% resistance to gas damage. |
Democracy Protects | 50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries. |
Electrical Conduit | 95% resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
Extra Padding | +50 armor rating. |
Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching/prone. |
Inflammable | 75% resistance to fire damage. |
Med-Kit | +2 stim capacity; +2 seconds stim duration. |
Peak Physique | 100% increased melee damage; improved weapon handling. |
Scout | 30% reduced enemy detection range; map markers trigger radar scans. |
Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo. |
Unflinching | 95% reduced recoil flinching. |
Armor Passive Tier List (Version 1.002.003)
This tier list assesses passives based on overall value, utility, and effectiveness across various missions and enemy types.
Tier | Armor Passive | Rationale |
---|---|---|
S | Engineering Kit | Significantly increases grenade utility, crucial for various tasks (closing bug holes, destroying structures, crowd control). |
Med-Kit | Dramatically improves survivability, especially when combined with the Experimental Infusion booster. | |
Siege-Ready | Boosts ammo capacity and reload speed, exceptionally useful for managing large enemy groups, particularly with high-consumption weapons. | |
A | Democracy Protects | Provides substantial early-game survivability against lethal attacks. |
Extra Padding | Offers consistent damage reduction across the board. | |
Fortified | Extremely valuable against Automatons, mitigating damage from explosive attacks and enhancing weapon effectiveness against robotic enemies. | |
Servo-Assisted | Highly effective against Terminids, increasing throwing range for strategic deployment and reducing injury risk from claw attacks. | |
B | Peak Physique | Situationally useful; melee combat is generally avoided. The weapon handling improvement is beneficial but outweighed by other options. |
Inflammable | Effective for fire-based builds, particularly useful in fire-heavy environments. | |
Scout | The radar scan is helpful for enemy detection, but its limited functionality prevents a higher ranking. | |
C | Acclimated | Elemental resistances are rarely needed simultaneously in a single mission. |
Advanced Filtration | Only beneficial for gas-focused builds, and the overall impact is limited. | |
Electrical Conduit | Primarily useful against the Illuminate, but other passives offer more comprehensive benefits. | |
Unflinching | The reduction in recoil flinching is minimal and doesn't significantly enhance combat performance. |