Maison Nouvelles Helldivers 2: Optimiser les passifs d'armure pour réussir

Helldivers 2: Optimiser les passifs d'armure pour réussir

Auteur : Scarlett Mise à jour : Feb 22,2025

Helldivers 2 Armour Passifs: un guide complet et une liste de niveaux

Helldivers 2 catégorise l'armure en variantes légères, moyennes et lourdes, chacune impactant la mobilité et la défense. Cependant, le véritable changeur de jeu réside dans les passifs d'armure - des avantages puissants affectant considérablement le gameplay. Ce guide détaille tous les passifs et fournit une liste de niveaux pour optimiser vos charges.

Tous les passifs d'armure et leurs effets

Helldivers 2 possède actuellement 14 passifs d'armure, chacun façonnant votre style de jeu et votre efficacité de combat. N'oubliez pas que seul le gilet articulation du corps accorde ces passifs; Les casques et les capes n'offrent aucun bonus supplémentaire.

Armor PassiveDescription
Acclimated50% resistance to acid, electrical, fire, and gas damage.
Advanced Filtration80% resistance to gas damage.
Democracy Protects50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries.
Electrical Conduit95% resistance to lightning arc damage.
Engineering Kit+2 grenade capacity; 30% recoil reduction while crouching or prone.
Extra Padding+50 armor rating.
Fortified50% resistance to explosive damage; 30% recoil reduction while crouching/prone.
Inflammable75% resistance to fire damage.
Med-Kit+2 stim capacity; +2 seconds stim duration.
Peak Physique100% increased melee damage; improved weapon handling.
Scout30% reduced enemy detection range; map markers trigger radar scans.
Servo-Assisted30% increased throwing range; 50% additional limb health.
Siege-Ready30% increased primary weapon reload speed; 30% increased primary weapon ammo.
Unflinching95% reduced recoil flinching.

Liste des niveaux passifs d'armure (version 1.002.003)

Cette liste de niveaux évalue les passifs en fonction de la valeur globale, de l'utilité et de l'efficacité dans diverses missions et types ennemis.

TierArmor PassiveRationale
SEngineering KitSignificantly increases grenade utility, crucial for various tasks (closing bug holes, destroying structures, crowd control).
Med-KitDramatically improves survivability, especially when combined with the Experimental Infusion booster.
Siege-ReadyBoosts ammo capacity and reload speed, exceptionally useful for managing large enemy groups, particularly with high-consumption weapons.
ADemocracy ProtectsProvides substantial early-game survivability against lethal attacks.
Extra PaddingOffers consistent damage reduction across the board.
FortifiedExtremely valuable against Automatons, mitigating damage from explosive attacks and enhancing weapon effectiveness against robotic enemies.
Servo-AssistedHighly effective against Terminids, increasing throwing range for strategic deployment and reducing injury risk from claw attacks.
BPeak PhysiqueSituationally useful; melee combat is generally avoided. The weapon handling improvement is beneficial but outweighed by other options.
InflammableEffective for fire-based builds, particularly useful in fire-heavy environments.
ScoutThe radar scan is helpful for enemy detection, but its limited functionality prevents a higher ranking.
CAcclimatedElemental resistances are rarely needed simultaneously in a single mission.
Advanced FiltrationOnly beneficial for gas-focused builds, and the overall impact is limited.
Electrical ConduitPrimarily useful against the Illuminate, but other passives offer more comprehensive benefits.
UnflinchingThe reduction in recoil flinching is minimal and doesn't significantly enhance combat performance.