Helldivers 2: Optimiser les passifs d'armure pour réussir
Helldivers 2 Armour Passifs: un guide complet et une liste de niveaux
Helldivers 2 catégorise l'armure en variantes légères, moyennes et lourdes, chacune impactant la mobilité et la défense. Cependant, le véritable changeur de jeu réside dans les passifs d'armure - des avantages puissants affectant considérablement le gameplay. Ce guide détaille tous les passifs et fournit une liste de niveaux pour optimiser vos charges.
Tous les passifs d'armure et leurs effets
Helldivers 2 possède actuellement 14 passifs d'armure, chacun façonnant votre style de jeu et votre efficacité de combat. N'oubliez pas que seul le gilet articulation du corps accorde ces passifs; Les casques et les capes n'offrent aucun bonus supplémentaire.
Armor Passive | Description |
---|---|
Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80% resistance to gas damage. |
Democracy Protects | 50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries. |
Electrical Conduit | 95% resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
Extra Padding | +50 armor rating. |
Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching/prone. |
Inflammable | 75% resistance to fire damage. |
Med-Kit | +2 stim capacity; +2 seconds stim duration. |
Peak Physique | 100% increased melee damage; improved weapon handling. |
Scout | 30% reduced enemy detection range; map markers trigger radar scans. |
Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo. |
Unflinching | 95% reduced recoil flinching. |
Liste des niveaux passifs d'armure (version 1.002.003)
Cette liste de niveaux évalue les passifs en fonction de la valeur globale, de l'utilité et de l'efficacité dans diverses missions et types ennemis.
Tier | Armor Passive | Rationale |
---|---|---|
S | Engineering Kit | Significantly increases grenade utility, crucial for various tasks (closing bug holes, destroying structures, crowd control). |
Med-Kit | Dramatically improves survivability, especially when combined with the Experimental Infusion booster. | |
Siege-Ready | Boosts ammo capacity and reload speed, exceptionally useful for managing large enemy groups, particularly with high-consumption weapons. | |
A | Democracy Protects | Provides substantial early-game survivability against lethal attacks. |
Extra Padding | Offers consistent damage reduction across the board. | |
Fortified | Extremely valuable against Automatons, mitigating damage from explosive attacks and enhancing weapon effectiveness against robotic enemies. | |
Servo-Assisted | Highly effective against Terminids, increasing throwing range for strategic deployment and reducing injury risk from claw attacks. | |
B | Peak Physique | Situationally useful; melee combat is generally avoided. The weapon handling improvement is beneficial but outweighed by other options. |
Inflammable | Effective for fire-based builds, particularly useful in fire-heavy environments. | |
Scout | The radar scan is helpful for enemy detection, but its limited functionality prevents a higher ranking. | |
C | Acclimated | Elemental resistances are rarely needed simultaneously in a single mission. |
Advanced Filtration | Only beneficial for gas-focused builds, and the overall impact is limited. | |
Electrical Conduit | Primarily useful against the Illuminate, but other passives offer more comprehensive benefits. | |
Unflinching | The reduction in recoil flinching is minimal and doesn't significantly enhance combat performance. |