Home News Sony Santa Monica Reveals Unforeseen Difficulties in Concealing Project

Sony Santa Monica Reveals Unforeseen Difficulties in Concealing Project

Author : Nora Update : Jan 16,2025

Naughty Dog's New IP Announcement

Keeping Naughty Dog's Latest Game a Secret: A Challenging Endeavor

Naughty Dog's CEO, Neil Druckmann, recently revealed the difficulties in keeping the studio's newest IP under wraps, especially amidst fan frustration over the abundance of remasters and remakes. Let's delve into his comments and explore more about Intergalactic: The Heretic Prophet.

The Challenge of Secrecy

Naughty Dog CEO Discusses SecrecyDruckmann shared with The New York Times the significant challenges of maintaining secrecy for years during the development of Intergalactic: The Heretic Prophet. He acknowledged the growing fan discontent regarding the lack of new IPs and the focus on re-releases, particularly of The Last of Us.

"Keeping a project this size under wraps for so long was incredibly difficult," Druckmann stated. "The social media feedback—'Enough remasters, where's the new stuff?'—was definitely on our minds."

Despite these concerns, the game's reveal garnered significant attention, with the announcement trailer exceeding 2 million views on YouTube.

Intergalactic: The Heretic Prophet: A New Frontier for Naughty Dog

Intergalactic: The Heretic Prophet GameplayNaughty Dog, renowned for its critically acclaimed franchises like Uncharted, Jak & Daxter, Crash Bandicoot, and The Last of Us, has unveiled its latest creation: Intergalactic: The Heretic Prophet. Initially teased in 2022, the title was trademarked by Sony Interactive Entertainment in February 2024 and officially revealed at The Game Awards.

Set in an alternate 1986 with advanced space travel, players take on the role of Jordan A. Mun, a bounty hunter stranded on the enigmatic planet Sempiria—a place from which no explorer has ever returned. Jordan must utilize her skills to survive and potentially become the first to escape Sempiria's clutches in over 600 years.

Druckmann described the narrative as "ambitious," focusing on a fictional religion and the consequences of faith in various institutions. He also highlighted the game's return to Naughty Dog's action-adventure roots, drawing inspiration from classic anime such as 1988's Akira and 1990's Cowboy Bebop.