Surviving All Monsters in Roblox's Pressure: A Guide
In the thrilling world of Roblox *Pressure*, mastering the art of survival against its diverse array of monsters is crucial for clearing each run successfully. Each creature presents unique challenges, requiring specific strategies to overcome. Here's a comprehensive guide to help you survive against all monsters in *Pressure*.
How to Survive All Monsters in Pressure
Below is a detailed breakdown of **how to beat all monsters in *Pressure***. These encounters can be random, tied to specific nodes, or appear in designated areas like the DiVine in Oxygen Gardens. I'll provide you with the specific methods to handle them or cues to look out for, allowing you to hide in time. Be mindful of **Cleithrophobia**, which can force you out of hiding if you stay concealed for too long. Instead of hiding prematurely, pay attention to the signs for each monster.
Pandemonium
When you notice flickering lights, Pandemonium could be on its way. Don't rush into a locker due to Cleithrophobia; instead, stand near one and wait for its distinctive roar. Pandemonium instantly kills players in its sightline who aren't hidden. If it reaches your locker, you'll face a mini-game where you must keep the cursor centered on a moving target while the monster tries to break in. Survive this, and you'll outlast Pandemonium.
Good People
Encountered in rooms with dead-end doors, one of which is a Fake Door harboring Good People. Entering this door leads to an attack. To avoid this, look out for:
- **Fake Door Cues**: Approach doors closely without opening them to listen for breathing, growling, sparks, or faint scanlines on the navi-path sign, indicating Good People's presence.
- **Dark Rooms**: In darker environments, Fake doors' navi-path screens stay lit, while real doors remain dark.
- **HQ Message**: If HQ suggests a path without revealing the incorrect one, be cautious of Fake doors.
Eyefestation
This shark-like monster appears in rooms with ocean views. Avoid looking outside if you spot it, as eye contact drains your HP. Simply leave the room without glancing out the window to make it despawn.
Squiddles
Squiddles are manageable; just switch off your light when you see them and keep a safe distance. They appear in dark rooms or those darkened by other monsters. Turn off your light and give them a wide berth to pass safely.
Locker Void-Mass
These slimes can spawn inside lockers. Entering a locker with them causes damage and traps you. Check for purple slime before hiding. If trapped, you'll take continuous damage until freed or dead.
Wall Dweller
Wall Dwellers emerge from walls to chase and instantly kill you if they catch up. Listen for their unique footsteps. Turning to face them makes them retreat. If they attack a teammate, you can counterattack. Baiting them out and having another player kill them is effective. If a roaming Node like The Angler encounters them, it kills the Wall Dweller, leaving a meat chunk for health regeneration. Player-killed Wall Dwellers drop defective meat that doesn't heal.
Redeemer and Hanger
Finding the Redeemer revolver triggers a minigame with the Hanger monster. Mash the E (Interact) button to resist its influence. Success lets you shoot the Hanger; failure results in self-harm or being stabbed for 20 damage per hit.
Candlebearers & Candlebrutes
Candlebearers are stunned by light but become enraged if exposed for over 3 seconds, chasing you. They deal low damage, so use light sporadically to slow them down. Their light turns fully blue when enraged.
Candlebrutes, a tougher variant, are only slowed by light, not stunned. They're faster and unaffected by emergency lights. You can shine light on them for up to 5 seconds before they enrage.
The Angler
The Angler and its variants are common in *Pressure*. Flickering lights signal its arrival; hide in a locker or submerge your head in water. It only spawns in rooms with lockers and will insta-kill players in its line of sight if not hidden.
Pinkie
Similar to The Angler, Pinkie doesn't flicker lights but makes a screeching sound as she enters. Hide in a locker when you hear it. She only spawns in rooms with hiding spots.
Froger
Froger mimics The Angler with flickering lights and a screech. Hide in a locker upon these cues. Unlike others, Froger rebounds back along the path, requiring you to hide again.
Chainsmoker
Chainsmoker signals its approach with flickering lights and rattling chains. It emits green smoke that forces you out of lockers. Hide when your screen shakes to avoid the gas. Chainsmoker is one of the slower monsters.
Blitz
Blitz, the fastest variant, appears in rooms with hiding spots. Screeching and a loud roar signal its approach; hide when you hear the roar to evade its speed.
Bottomfeeder
Found in The Dredge area, Bottomfeeder attacks players in water. Use dry surfaces to evade it. If caught, a mini-game requires mashing Q and E (or mobile buttons) to escape, draining your health. Winning kicks the monster away, giving you time to reach dry land.
The DiVine
In Oxygen Gardens, The DiVine remains passive if you avoid grass patches. Stepping on grass activates them, leading to a chase and 75 damage if they catch you. They can combine with other monsters, so avoid grass and other threats simultaneously.
**That's it for my guide on all monsters in *Pressure* Roblox and how to survive them. Don't forget to check out our *Pressure* codes for free goodies.**
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