Home News Freedom Wars Remastered: Every Weapon Type Explained

Freedom Wars Remastered: Every Weapon Type Explained

Author : Samuel Update : Apr 06,2025

Freedom Wars Remastered: Every Weapon Type Explained

In *Freedom Wars Remastered*, players have the exciting opportunity to tailor their combat experience by equipping two weapons of their choice before embarking on an Operation. With six distinct weapon types at your disposal, you can mix and match to create a playstyle that suits you perfectly. Whether you prefer the thrill of close-quarters combat or the strategic advantage of ranged attacks, *Freedom Wars Remastered* offers a customizable arsenal to meet your needs.

Some of these weapons boast unique effects that activate when charged, adding an extra layer of strategy to your battles. The weapon types are divided into three gun-based and three melee-based options, each fully customizable to enhance your gameplay. Let's dive into the specifics of each weapon type and what sets them apart.

Every Weapon Type In Freedom Wars Remastered

You can acquire new weapons by successfully completing operations or by making purchases at the Zakka store in The Warren. While you can't dictate the weapons your Comrades use, you have full control over your Accessory's equipment. Switching weapons or your Accessory's weapon is seamless, with no penalties or benefits tied to frequent changes or sticking to the same set. Here's a breakdown of the six weapon types:

Weapon TypeTraits
Light MeleeQuick attacks that are ideal for fast-paced playstyles and targeting single enemies.
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Can sever Abductor limbs without the need for a Flare Knife.
Heavy MeleeWide arcing attacks that deliver substantial damage.
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Well-placed attacks can strike multiple limbs of Abductors, multiplying damage as if hitting them multiple times.
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Charged attacks can launch you into the air at the end of your combo.
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Slightly slows your movement speed when equipped.
PolearmMost attacks involve charging through enemies, helping you evade incoming attacks.
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Charged-up attacks allow you to throw your polearm for significant damage from a safe distance.
Assault WeaponsHigh total ammo capacity, making it an excellent primary weapon for gun-focused builds.
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Can be fired while grappled with your Thorne, offering better angles or safe-distance shooting.
Portable ArtilleryHigh single-shot damage but with a low overall ammo capacity.
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Explosive AOE shots capable of hitting multiple limbs for increased damage.
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Slows your movement speed when equipped.
AutocannonsHigh rate of fire with a large ammo capacity and magazine size.
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Individual shots may not deal much damage, but the rapid fire compensates for this.
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Slows your movement speed when equipped.

It's worth noting that, unlike the player, your Accessory doesn't need to worry about ammo when using gun weapons, giving you an edge in battle.