Maison Nouvelles Path of Exile 2 Devs Commentez la difficulté de fin de partie

Path of Exile 2 Devs Commentez la difficulté de fin de partie

Auteur : Anthony Mise à jour : Mar 19,2025

Path of Exile 2 Devs Commentez la difficulté de fin de partie

Résumé

  • Path of Exile 2 Les développeurs défendent la fin du jeu difficile, malgré les préoccupations des joueurs.
  • Le co-directeur Jonathan Rogers a déclaré que les décès fréquents indiquent que les joueurs ne sont pas prêts à progresser.
  • La fin de partie consiste à naviguer dans l'atlas complexe des mondes, face à des défis et des boss difficiles.

Les codirecteurs Path of Exile 2 Mark Roberts et Jonathan Rogers ont répondu aux préoccupations des fans concernant la difficulté exigeante de fin de partie. Cette suite de l'original 2013 comprend un nouveau système de compétences avec 240 gemmes de compétences actives et 12 classes de caractères. Après avoir terminé l'histoire en six actes, les joueurs rencontrent 100 cartes de fin de partie difficiles.

Depuis son lancement d'accès anticipé en décembre 2024, le jeu a attiré une base de joueurs importante. 2025 promet des améliorations de la qualité de vie tandis que les joueurs attendent la version complète. La première mise à jour de 2025 (patch 0.1.0) a abordé des bogues, des accidents (en particulier sur PlayStation 5), des problèmes de monstre, des problèmes de compétences et des incohérences de dégâts.

Dans une interview avec Dark Microtransaction et Ghazzytv, Roberts et Rogers ont discuté du prochain patch 0.1.1 et ont défendu la difficulté de la fin du jeu. Ils ont souligné l'importance d'une mort significative, indiquant que l'expérience ne serait pas la même sans un degré de défi. Les joueurs avaient auparavant critiqué les constructions exigeantes de la fin de partie et les monstres au rythme rapide, ce qui rend difficile le combat stratégique.

Path of Exile 2 Devs défend la difficulté de la fin de partie

En ce qui concerne la perte d'expérience pendant les courses d'Atlas, Rogers a expliqué qu'il maintient les joueurs à un niveau approprié, suggérant que les décès fréquents indiquent un besoin de s'améliorer. Griding Gear Games est en revue la difficulté d'Endgame, visant à préserver l'expérience de base. Bien qu'il existe de nombreux conseils avancés pour conquérir les cartes de haut niveau, la récupération de l'équipement et utiliser efficacement les portails, les joueurs trouvent toujours la fin de partie extrêmement difficile.

Le chemin de la fin de l'exil 2 se déroule dans l'atlas des mondes. Les joueurs progressent en déverrouillant les cartes et en battant les bêtes les habitant. Accessibles après avoir terminé la campagne principale sur les difficultés cruelles, les mondes atlas interconnectés offrent des défis de haut niveau aux joueurs expérimentés, y compris des boss difficiles, des cartes complexes et la nécessité de constructions optimisées.

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