Home News Everything you Need to Know about Ninja in RAID: Shadow Legends

Everything you Need to Know about Ninja in RAID: Shadow Legends

Author : Allison Update : Mar 21,2025

RAID: Shadow Legends, a wildly popular turn-based RPG, has captivated millions since its 2018 launch, generating over $300 million USD in revenue last year. Its collaborations with major IPs and content creators have cemented its status as a gaming powerhouse. One such collaboration brought us Ninja, a legendary champion beloved for his impressive abilities and versatility in both PvE and PvP combat. This guide details how to acquire, build, and effectively utilize Ninja in various situations, including recommended Masteries and Artifacts.

Who is Ninja in RAID: Shadow Legends?


Ninja is a legendary Attack-type champion from the Shadowkin faction, a result of a collaboration with renowned streamer Tyler "Ninja" Blevins. Designed for devastating damage output, Ninja excels in both PvE and PvP, quickly becoming a player favorite thanks to his unique skillset and adaptability.

Everything you Need to Know about Ninja in RAID: Shadow Legends

Offense Mastery Tree

  • Deadly Precision: Critical Rate +5%
  • Keen Strike: Critical Damage +10%
  • Heart of Glory: Increases damage by 5% when attacking at full HP
  • Single Out: Increases damage to targets below 40% HP by 8%
  • Life Drinker: Heals for 5% of damage inflicted when attacking with 50% HP or less
  • Bring It Down: Increases damage by 6% when attacking targets with higher MAX HP
  • Methodical: Increases damage from this champion's default skill by 2% per use, stacking up to 10% per round.
  • Warmaster: 60% chance to inflict bonus damage equal to 10% of the target's MAX HP (4% against Bosses). Occurs once per skill.

Support Mastery Tree

  • Pinpoint Accuracy: Accuracy +10%
  • Charged Focus: Accuracy +20% when no skills are on cooldown
  • Swarm Smiter: Accuracy +4 per enemy, up to +16
  • Lore of Steel: Increases base stat bonuses from Artifact sets by 15%.
  • Evil Eye: Reduces enemy turn meter by 20% (single target) or 5% (AOE) on hit. Occurs once per battle.
  • Sniper: +5% chance to inflict debuffs (excluding Stun, Sleep, Fear, True Fear, Freeze, and Provoke).
  • Master Hexer: 30% chance to extend the duration of inflicted debuffs (excluding Freeze).

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