Ingenious Call of Duty: Black Ops 6 Players Are Using Deadly Bouncing Blades to Kill Hapless Campers From Outside the Map
In the thrilling arena of Call of Duty: Black Ops 6's competitive multiplayer, players have shared countless final kills online, showcasing their prowess. Yet, one kill stands out as particularly remarkable.
The Ricochet Blades, a unique ammunition type for the D1.3 Sector secondary weapon, were introduced during the controversial Teenage Mutant Ninja Turtles event. These blades quickly became a hot topic due to their erratic bouncing trajectory across multiple surfaces.
A standout moment was captured by player kev99gh during a round of hardcore Search and Destroy on the Lowtown map. Kev99gh executed an extraordinary final kill by launching a Ricochet Blade, affectionately dubbed a "pizza" by the community, outside the map boundaries. The blade then ricocheted back inside, striking an enemy player who had the misfortune of peeking out a window at the wrong moment.
Longest ricochet blade ever. Bounced a pizza out of the map. Final kill cam.
byu/SpawnTubing inblackops6
.reddit-embed-wrapper iframe { margin-left: 0 !important; }Kev99gh's clip, shared by Redditor SpawnTubing, may well be the longest Ricochet Blade kill recorded, as it involved bouncing the blade outside the map before returning for the kill. The video shows kev99gh taking aim from behind cover, launching the blade into the unknown, and then tracking its path on the overhead map until it re-entered the map and secured the kill.
These elaborate blade bounce trick shots are more than just luck. As SpawnTubing explained, Black Ops 6 players "look for and practice for common spots people camp." Commenters noted the impeccable timing of the enemy player peeking just as the "pizza" flew through the window, highlighting the skill involved.
The Ricochet Blades have ignited a new trend in the game, leading to a surge of bounce kill videos across various multiplayer maps. While some of these kills are less spectacular, they still demonstrate the blades' potential for complex maneuvers.
Ricocheted a blade around Subsonic. Final kill cam.
byu/SpawnTubing inblackops6
.reddit-embed-wrapper iframe { margin-left: 0 !important; }However, not all players are thrilled with the Ricochet Blades. Some find them frustrating and annoying to play against. Critics will likely be further displeased by Treyarch's recent update, which enhanced the blades' physics and increased their bouncing speeds, ensuring they now deliver one-hit kills. Here are the relevant patch notes:
**D1.3 Sector**Our initial design for the D1.3 Sector Ricochet Blades revolved around quickly launching many high-speed blades, meant to perform best blind firing into enclosed spaces. We have been following your feedback and agree that, in practice, the use cases for this ammo type are too low. The Ricochet Blades will now do 100 damage to enable one-hit kills, and to compensate we are lowering the fire rate and projectile speed. We think the popularity of this ammo type will see some new interest with these changes and look forward to seeing more of your cross-map killcams in MP.
Ricochet BladesIncreased damage from 75 to 100.Decreased rate of fire.Decreased projectile velocity.Improved bouncing speeds and physics.With these changes, the dominance of Ricochet Blades is poised to grow, especially as Season 3 approaches, bringing with it the much-anticipated return of Verdansk to Warzone.
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