ニュース XboxとNintendoは、元PlayStationの幹部Shuhei Yoshidaのキャリアの2つの最も恐ろしい瞬間を駆り立てました

XboxとNintendoは、元PlayStationの幹部Shuhei Yoshidaのキャリアの2つの最も恐ろしい瞬間を駆り立てました

著者 : Connor アップデート : Mar 21,2025

ソニーインタラクティブエンターテインメントのワールドワイドスタジオの元社長である吉田shuheiは、最近、競合他社の任天堂とXboxによって組織された彼の幅広いプレイステーションのキャリアから2つの特に困難な瞬間を共有しました。

Minnmaxと話すと、Yoshidaは、PlayStation 3の1年前にXbox 360の発売を「非常に、非常に怖い」と説明しました。この初期のリリースでは、PlayStationは次世代のコンソールを検討している人が最新のゲームを体験するのにかなり遅れているため、大きな不利な点になりました。

しかし、ヨシダは、モンスターハンター4の任天堂3DSの独占発表を最も衝撃的な競争の動きとして特定しました。これは、PlayStation PortableでMonster Hunterフランチャイズの大成功を収めたことを考えると、完全に驚きました。任天堂と3DSで100ドルの価格下落が同時に下落し、PlayStation Vitaを下げた状況は悪化しました。

「[3DSとVITA]はどちらも250ドルでしたが、100ドルを落としました」とYoshidaは回想します。 「私は、「なんてこった」のようだった。そして、彼らは最大のゲームを発表しました。PSPの最大のゲームはモンスターハンターでした。それが最大のショックでした。」

ヨシダの1月の引退は、ソニーと30年以上にわたって彼がこれらの以前に語られていない逸話を共有することを許可しました。彼の在職期間では、彼がプレイステーションの著名な姿になり、広範なファンの感謝を獲得しました。ヨシダは去って以来、ソニーのライブサービス戦略に関する留保に関する洞察を提供し、血液媒介リメイクや続編の欠如に関する彼の視点を説明しました。

Monster Hunter 4は、2013年にNintendo 3DSで独占的に立ち上げました。Ultimateは1年後に発売されました。

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